Full papers
- IsITethical? Board Game: Playing, researching, assessing and doing speculative ethics of IT in Disaster and Risk Management
Maria Alejandra Luján Escalante, Monika Buscher, Katrina Petersen, Xaroula Kerasidou, Hayely Alter and Adrian Gradinar
- ActEarly: A Bi-National Evaluation Study of a Mobile Application for Tracking Developmental Milestones
Vicente Armenta, Laurel Warrel, Lizbeth Escobedo and Rosa I. Arriaga
- Understanding Social Interactions in Tangible User Interfaces
Alessandra Reyes-Flores, Carmen Mezura-Godoy and Edgard Benítez-Guerrero
- Design Implications for Exergames with moderate activity to Improve Inter-Joint Angle for Older Adults
Oscar Ordoñez, Raymundo Cornejo, Alain Manzo, Adrián Alarcón, Luis Gaxiola, Fernando Martínez, Leonor Duque and Martha Ornelas
- FrUtEG: A conceptual Framework for Utility Evaluation in Groupware
Sara Gutiérrez, Carmen Mezura and Edgard Benítez
- TorBook: a tangible book for older adults
Iyubanit Rodríguez, Simón Rodríguez, Andrés Lucero and Valeria Herskovic
- Usability evaluation process of Brain Computer Interface: an experimental study
Yoselyn Nohemí Ortega Gijón and Carmen Mezura Godoy
Short Papers
- VR Salsa: Learning to Dance Through Interactions with the Environment
Juliana Montes and Pablo Figueroa
- Opinions Concerning Crowdsourcing Applications in Agriculture in D.C.
Brianna Posadas, Mamatha Hanumappa and Juan Gilbert
- Toward a Curriculum Proposal for CSCW Education and Training in Latin America
Francisco J. Gutierrez, Yazmín Magallanes, Laura S. Gaytán-Lugo, Claudia López and Cleidson R. B. de Souza
- Designing a Video Game to Support Climate Change Awareness in a Museum Exhibition Context
Jorge Barcena-Vazquez and Karina Caro
- Electronic bracelet to facilitate navigation in smartphones to people with motor and visual impairment
Silvia Berenice Fajardo-Flores, Laura Sanely Gaytán-Lugo, Gilberto Villagrana-Larios and Pedro César Santana-Mancilla
- MateBrun: serious game as a strategy to teach basic arithmetic operations for six-years-old children
Manuel Neira, Luis Rodrigo Barba Guamán and Alexandra González-Eras
- SSE: Sistema de Seguimiento de Egresados, from the UTM to SUNEO
Carlos Alberto Martínez Sandoval, Ana Laura Pacheco Pacheco, Humberto Gil Lopez, Ruben Alderete Aguilar and Kevin Martínez
- Blue Piece: A Web-based Tool to Provide Screening and Intervention Services for Parents of Children with Autism Spectrum Disorder
Rafael Minjarez, Billeh Vega, Karina Bermudez and Karina Caro
- Amón_RA: the augmented reality in the urban and patrimonial revaluation
Esteban Arias-Méndez
- Towards a Usable Serious Game App to Support Children's Language Therapy
Miguel A. Garcia-Ruiz and Pedro César Santana Mancilla
Posters
- Integrated Framework for Game Design
Rodolfo Mora-Zamora and Esteban Brenes-Villalobos
- A novel information sharing tool using new technologies. Applied to a first responders use case
Kahina Amokaren-Ferka, Jean-Patrick Brunet, Sandra Dausend and Serge Delmas
- Quantitative and Qualitative Experimentation using Usability Evaluation Heuristic
María De Jesús Díaz Quintero and Toni Granollers
- User Interfaces model-based for basic-skills training in medical applications
Luis Eduardo Bautista Rojas, Tania Vergara and Gabriel Pedraza
- A mixed methodology to discover what young people know about digital footprint
Erick Lopez-Ornelas and Rocío Abascal-Mena
- Requirements categorization regarding the Semiotic Ladder artifact to design an assistive technology product for people who are Deaf
Polianna Paim, Soraia Prietch
- Utilización de realidad aumentada para la enseñanza de conceptos básicos de programación
Cuauhtémoc Rivera-Loaiza ,Francisco J. Domínguez-Mota, María Isabel López-Huerta
- Learning Through Designing, Designing Through Doing
Yuleisy Rincón, Elizabeth Garzón-Morales, Laura Cortés-Rico
- Health monitoring with wearable devices when performing physical exercise: an initial exploration of the state of the art
Oscar Virgen Casillas, Geraldyluz Amezcua Cobian, Sergio Alejandro Zaizar Fregoso, Pedro César Santana Mancilla, Silvia Berenice Fajardo Flores, Laura Sanely Gaytán Lugo
- Towards a wearable device for monitoring health of athletes
Victor Hugo Perez Andrade, Eduardo García Michel, Pedro César Santana Mancilla, Laura Sanely Gaytán Lugo, Silvia Berenice Fajardo Flores, Miguel Ángel Rodriguez Ortiz
Graduate Colloquium
- A model-based method for cognitive user interface design for skills training in an augmented reality environment
Luis Eduardo Bautista Rojas
- Strategies for significant learning in the museum, based on interactive experiences
Carlos Augusto Bahamón C.
- Towards a Human-Computer Interaction Model for Voice User Interfaces
Adriana Lorena Iñiguez-Carrillo
- Mixed Reality Application for Improving the Procedural Planning of Mitral Valve Disease
Carlos J. Latorre
- Transferring Motor Skills through Tactile Communication Technology
Héctor M. Camarillo-Abad
Student Design Competition
- YAKUIN: Personal Content Verifier in Digital Messaging
Ana Laura Pacheco Pacheco, Natalia Trujillo Monterrosa, Deysy Vania García Brena, Carlos Alberto Martínez Sandoval
- Enredados: An Analogue-digital Board Game To Rethink Gender Violence In Social Networks
Andrea Aguilar Álvarez Altamirano, Brenda Cruz Ortega, Itzel Alejandra Jiménez Loranca, León Eduardo Arango Olmos
- Eye On You: An Application To Detect Aggression On Social Networks And Create Security And Trust For Curvy Girls
Ollintzin Rosas, Jackeline Dujovich, Estefanía Rodríguez
- Learn&Safe: Digital Security to Reduce Digital Gap in Educational Community
Laura Álvarez Guerrero, Mónica Alexandra Canto Pérez, Daniel Monte Alegre García, Segio Edivaldo Toledo Lira
- An Interactive Game to Identify Fake News
Xiadani Álvarez, Marco ORtega, Aurora Marín, Daniela Pérez
1st CSCW@LatAm Research Catalyst Workshop
- How to enhance collaboration in Latin America to be more competitive worldwide? A Multimodal Learning Analytics approach
Fabián Riquelme, Roberto Munoz, René Nöel, Roberto Mac Lean
- Cultural Aspects in the Interaction Design Lifecycle of an ASLR System
Soraia Silva Prietch, Ivan Olmos-Pineda, Juan Manuel Gonzalez-Calleros
- Environments for Learning Motor Skills Using Wearable Technologies
J. Alfredo Sánchez, Héctor M. Camarillo-Abad, Yazmín Magallanes
- Qualitative Studies on Human-data Interaction and Data Analysis Collaboration in Latin America
Caroline Queiroz Santos, Milene Selbach Silveira
- Promoting Data Literacy in Brazilian Schools
Adriana S Vivacqua, Juliana B dos Santos França, Angélica Fonseca da Silva Dias
- Explanations and Sensemaking with AI and HCI
Adriana S Vivacqua, Ana Cristina B Garcia, Roberto Stelling, Livia C Gouvea
- Designing for social iTV: improving the shared experience of home care systems
Pedro C. Santana-Mancilla, Luis E. Anido-Rifón, Juan Contreras-Castillo
- Collecting data for service design in public offices: A case study
Yazmín Magallanes, J. Alfredo Sánchez